For an educational/open-source project I am looking for a Niagara VFX artist to create a set of particle systems.
Project is available on GitHub (still using old Cascade VFX at the moment): GitHub - tomlooman/ActionRoguelike: Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
Project uses Paragon VFX assets (from Gideon, a Wizard Character) made in Cascade and should either be upgraded to Niagara or re-made in a similar design (doesn’t need to be exact, we can make changes to the visual design).
Example assets to create: projectile loop, projectile hit impacts, blackhole projectile, glowing hands to ‘hover’ above the air, burning barrel, burning as a status effect, stunned status effect, etc.
A requirement is that these assets can be hosted on the GitHub as part of the open-source nature. Since we can use a lot of the ‘old’ Paragon VFX textures we don’t need to build everything from scratch.