Choryography paricles in tyflow (R&D) technical

I am trying to direct the behavior of the particles to get a cool effect. this is currently in tyflow/3ds max. I don’t know how it goes. but I will try to replicate the effect in real-time as well.
here is a preview of what I have:

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here is an update on the particle behavior: (I added a moving emitter there and tried to direct the particles to the mesh with the time offset and find target operators)

thoughts and ideas will be much appreciated.