Chong: Sketch #20 WIP


First time joining :slight_smile: , not sure what result I’m aiming for just experimenting as I progress.

The shader that I use for this effect, I used the pow function to the texture map so that I can control the edge hardness.

To break up the circle, I distort the texture using the same circle texture with pow function to it as well so that I can control how hard it cut through the texture.


This is what I use for the little flame bits and smoke.


Welcome to the sketches :slight_smile: Do you want talk a bit more in detail how you modified your circle textures to create your final shapes? Good start!

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Sure :smile: , I updated my post with some explanation :smile: .

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