I have been learning some linear algebra lately, I condensed the stuff I think will help to do simple tech art stuff in this article, going over how to use matrices to deform and manipulate a mesh. It comes with code of course.
Article: https://medium.com/@shahriyarshahrabi/matrices-for-tech-artists-a-cheat-sheet-a81ef64f3b7f
Code: GitHub - IRCSS/Transformation-Matrices-Cheat-Sheet: Collection of fundamental transformation matrices and a setup to easily try new matrices
Video:
https://youtu.be/O1MMFvdz8JQ