Hello!
I’m H19 working as VFX and animator in Korea
I was originally an animator, so I had insufficient knowledge as an effector to write.
I created a 2D-style flame with the Amplify Fire Shader, but can it create an outline to dissolve this?
Hello!
I’m H19 working as VFX and animator in Korea
I was originally an animator, so I had insufficient knowledge as an effector to write.
I created a 2D-style flame with the Amplify Fire Shader, but can it create an outline to dissolve this?
Hello H19!
welcome to this Forum
Do I understand correctly, that you want to dissolve the flame, but want the outline to stay? If this is true, then you can use a Lerp (linear interpolation) node, to mask the edge.Black for input A, white for input B.
Currently, I cannot make an example. But I will prepare one later.
It will help us if you can send a screenshot of the graph. Then we can help you more efficiently.
Hey, so I wrote a short answer above, but here is a picture how I quickly set it up in Unreal.
There are other ways to achieve this or something similar. As I said before. If you share your setup or graph, we can give you better feedback.
I hope this helps!
Well, what I said is a little different
When the fire is dissolved, I want the black outline to come out of the dissolve and disappear.
This is the current situation
This is the situation I want
Alright, thank you!
Here is a tutorial how to achieve this in in Shader Forge (similar node shader like Amplify): https://youtu.be/qCkdVX1RhJ4?t=196
I hope this helps you.
Oh! Thank you so much I solved it!
Is it possible to dissolve fire in 3d model edge contour? I can’t see this video