Can I control a blending mode in material inspector? [Shadergraph]

화면 캡처 2023-07-23 215504

In AmplifyShader I can control a Blending mode in material inspector with enum property, Can I do the samething in Shadergraph??

I did lots of experiement for hours but I failed ; ( Please Help me

+1 i want to know how to do this too, i have tried as well

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Oh I found how to do this, Super simple. There is shader graph template for vfx. If made by this template It can control cull mode, zwrite, blending mode etc … in outside of shader.

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Can you tell me where you found the template for vfx?

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