In AmplifyShader I can control a Blending mode in material inspector with enum property, Can I do the samething in Shadergraph??
I did lots of experiement for hours but I failed ; ( Please Help me
In AmplifyShader I can control a Blending mode in material inspector with enum property, Can I do the samething in Shadergraph??
I did lots of experiement for hours but I failed ; ( Please Help me
+1 i want to know how to do this too, i have tried as well
Oh I found how to do this, Super simple. There is shader graph template for vfx. If made by this template It can control cull mode, zwrite, blending mode etc … in outside of shader.
Can you tell me where you found the template for vfx?