Camera-facing UVs

I’m sorry to bump an old thread but I could use some help with this too. I’m trying to create an effect like Arthur did, where the screen space uv is scaled and translated based on the object’s world position relative to the camera. I have scaling based on the distance between the camera and the object itself, but I can’t figure out how to make the uv translate based on the object position.
Here’s my material graph for the screen space uvs so far.

Again I’m sorry to bump an older topic but this has me stumped. Thank you for any help.