I have a project which has been developed using the Built-in RP and I was wondering if it would cause any issues to the materials I already have if I decide to change to URP. I find it way easier to create Shaders using Shader Graph and if I am not wrong, Built-in RP doesn’t support Shader Graph, right?
Also, do you think one is better than the other for mobile devices? I have heard the URP is optimized for those specifically but I am not sure