Is anyone can help me with making breakable glass mesh. Main idea to make breakable glass like in the Control game by Remedy.
I need a box divided by voronoi to small tiles. Each tile has caped polygons from all sides and back.
Unfortantly i have no Houdini license, but pretty sure that is easy and fast with Houdini.
What actually i need.
- 10 meter x 10 meter x 0.01 meter Box dimension (1000 x 1000 x 1 Unreal Engine / max / maya units)
- Divide box with Voronoi to the random tiles with random radius 15-30 centimeters with caped side and back polygons
- Export to the FBX format.
See picture for detailed explanation. Hope someone help me!