I wanted to get a little more familiar with the Sequencer, Niagara and the UE5 overall. I did some technical tests yesterday and it seems to be successful (?)
Effect Description / Initial Idea:
-Vfx Spell Cast
-Freezing of the character
-Vfx of a spike (or hammer?) hitting the frozen character
-Splitting into pieces of ice
This is a mix of:
“Surprised” animation + Mannequin model from Mixamo
My (Never finished) Ice shader
Sequencer driving everything
Chaos Destruction baked in a Cache to work in the sequencer
Here is a better view of the Ice Shader (wip)
Mostly done with:
-Fresnel + Icy normal texture
-Vertex Offset
-Local Position Gradient (Masking and Purple glow effect)
I added a shine effect in the ice shader that I can control in the sequencer using a Material Parameter Collection (it’s super fun to play with).
I’m using it when the Freeze is complete but also when the character is destroyed.
I also got the main intentions of my particle systems.
I’m now working on those particle systems, texture, materials, etc I think most of the animation and sequencer stuff is done.
I’m creating an icy wind spell to enhance the freezing effect.
I feel like I’ve managed to stay in line with my blockout and I’m quite happy with the result.
I also now have a cute icicle reusing the ice shader that benefits well from the shine effects
I was able to finalize the effect and finish everything I wanted in time.
The cold winds were a great challenge to overcome!
I have indeed gotten more familiar with the sequencer, Niagara and UE5, so I am very satisfied with this experience.
Additional bonus, I quickly reused the effects to make them work on a first person character
Final result is at the top of this post, if you have any question or feedbacks I’d love to hear them!
Your effect looks really good, the shader + the meshes and particles look on point
I wonder when you say Sequencer you mean “Level Sequencer”
I did VFX in Unity before and I have a hard time adapting to Unreal way of thinking, especially when animating meshes and timing everything together
The effect is really awesome, would love to see a material breakdown, looks interesting