Borniol : Sketch #53 - Bouncing Ball

Hey, I want to try to make an Holy & Unholy themed ball bouncing and switching between the two states.


:tv: Thumbnail:

Holy5


:star2: Final result:


First, I set up an Unreal scene and the backbone of my niagara system

Holy1

Here are a few references I wanted to follow as a definition of Holy and Unholy:

I imagine them as floating in the air for a second and creating an area of healing/damage for a moment before bouncing and switching I will experiment with that and update later in the week hopefully :slight_smile:


I started by completing the animation of the ball wich made the effect feel way better already.
I added the areas of effect as a blockout to get a better idea of the final effect.
I’m now starting to replace all of those with actual materials.

Here are the Holy and Unholy balls:

Holy3

Better resolution:

Here is how the effect looks between the step of blockout and materials:

Holy2


:yellow_heart: The holy part is finished I should now be able to reuse most of the particle systems and materials for the unholy part, wich is what took me the most of my time.

It has been a lot of fun exploring colors with LUTs.
As an exemple those 2 are the main ones I’m using:
image

Here is a preview of the holy stance:
(Note: this was still in WIP and received some minor tweaks later)
Holy4

If I have more time to spend on it I would love to fix some details but first I’m going to focus on the unholy bounce.


:purple_heart: The unholy part was fairly quick to make since I could just reuse every particle system as intended and after experimenting with colors and LUTs for hours I’m happy with how it turned.

Here is the unholy bounce isolated:

Holy6

(I’m now addicted to iridescence-style colors :rainbow: )


:sparkles: Final result is at the top of this post, if you have any question or feedbacks I’d love to hear them! :sparkles:

Learning Niagara has been a lot of fun, this was my main challenge for this event and I’m quite happy with everything I got to experience.

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Slay them all ma dude! :soccer: :dizzy: :boom:

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These are great! I’m a big fan of the aura type effects on each of them. The color schemes are great as well, the blend in each of them works so well!

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