@Sirhaian Ah gotcha. I think I might add the audio for the FX so it’s more interesting. As for ShadowPlay, that doesn’t work well on my computer.
Thanks for the critique btw, I really appreciate it!
@NateLane Thanks! I made some hue/value shifts here.
Below are some reference images I found. The first image’s rings interior/exterior both look additive with the pattern being a slightly lower opacity (possibly 70-80%). Is that what you’re referring to by slight value shift? And yea, red burns my eyes
but that was the predominant scheme. It’s kinda tricky to find the right color brightness without using blue or yellow. Otherwise I’m stuck with darker colors which don’t look like light at all.
Also, should I add more colors like the second image? It’s got a variety of stuff going on but I don’t want to detract from the theme. Are the rings colored additive with colors blended over it for a hue shift? Or is it an emitter that emits different colored rings?
Alternatively, I could try a different type of mesh to give it a more volumetric look. Kind of like a flat cone or something. It’d encase the enemy in a capsule like shape.

