Alrighty, here’s the latest update on my BML Fan-art. Made the suggested changes as best I could. I feel like I’m close to the end, but I’m not entirely sure. I really want to push it, so if I’m not where I need to be, I’d like to know! Any recommendations? I could use some inspiration!
For the Q, I made the projectile rounder and broader. I added a second target and increased the brightness/tone of the caustics. I added an aura to the marks as well as a red glow. All Impacts are 0.15 seconds now.
The W and E have been a bit troublesome. The W’s projectile glow should be the correct size from what I’ve seen. In reference, it’s very transparent/subtle. However, it would be challenging to see with my gray background (that’s why its brighter right now). I couldn’t think of a good design for the projectile orbs since its always in motion. I’ve tried rotating designs and different patterns but none of them looked good. It seems to me a basic design is just fine since it has the highest clarity.
As for the E, the sparks should be more visible now. The timing is a bit challenging since I’m using Limit Velocity in relation to opacity. The lifetime is around 0.7-0.8 and it becomes opaque quicker (so it still keeps it fast speed but disappears faster). The fumes are half their opacity now and have an increased lifetime (otherwise it vanishes instantly since it’s not as visible anymore).
For the R, I brightened the orbs, fixed the channeling time (was previously 0.5 instead of 1) and squashed the scorch trail a bit. From the top, the line matches the scorch so it should be the correct width, aside from the jagged pattern. Do you think it’s still too wide? Thanks!
https://www.youtube.com/watch?v=VpnTSJ6lsHQ&feature=youtu.be