Hi everyone, this showcase video featuring some of the effects I designed a few years ago with Niagara Unreal Engine 4.20-5.0, but only now got around to creating a video. As time goes on, I notice some things I could have done better, but I would appreciate any feedback.
The effects were created for the BlasterBeat game.
Another part, here I tried to implement effects and materials to make it look like a dance floor. I used simple drawing on render target, maybe later I’ll try to do it like fluid surface from Unreal ContentExamples at BlueprintRenderToTarget level.