BlasterBeat - VFX, Materials, UI - Unreal Engine - Niagara

Hi everyone, this showcase video featuring some of the effects I designed a few years ago with Niagara Unreal Engine 4.20-5.0, but only now got around to creating a video. As time goes on, I notice some things I could have done better, but I would appreciate any feedback.

Trim_3.mp4
Trim 2.mp4

The effects were created for the BlasterBeat game.

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Another part, here I tried to implement effects and materials to make it look like a dance floor. I used simple drawing on render target, maybe later I’ll try to do it like fluid surface from Unreal ContentExamples at BlueprintRenderToTarget level.

DF1.mp4
DF2.mp4
DF3.mp4

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