Hey every one ! Its my first challenge here, i wanna make a kind of Neon zap inspired by the 80’s colors and style.
For now i animated the zaps in 2D and imported the flipbooks in unity.
I’m working on the Impact first and then I’ll work on the Build Up, to finish on the dissipation.
The Gifs of my animations :
And here is my first integration in unity :
UPDATE :
I worked on the impact, added a little more spice with first damage AOE range an some bloom,cracks, burnt ground…etc. I’ll complexify the impact and the aftermath today i think.
UPDATE :
Hey ! I worked on my anticipation, the neon crystal will be “full filled” after the lightning strike. I also improved the impact with some elements.
can i ask. how did you make the lightning feel so loose? even in the animations they look good but the extra range in the vfx itself makes it feel different
Haha thank you ! To be honest I don’t have any tips about making the lightning feel loose, I’m just animating straight forward until I get something that feels nice to me in therms of rythm