Heyo! I’m Ben, I usually work on Environment Concept Art, but I want to start exploring VFX. I found out about Real-Time VFX through a talk by Jason Keyser at Gnomon School a few years back, and now I want to learn more beyond that. Everything has been a ton of fun so far.
My portfolio can be found here: https://www.artstation.com/benjenningsart
I am still working on this Healing Effect, but going to be working and posting others soon. So far I have been working with Materials that have 2 Panners, a Mask, and Dissolve on a Material and instancing that.
Something that I have had trouble with for example is getting a dissolve to work without a Dynamic Parameter or finding solutions that don’t involve a dynamic parameter node. I was able to have Materials/Shaders with variables I can change in Unity’s VFX Graph, but I’m wondering if there’s something similar I can do with Unreal besides using Dynamic Parameter nodes.