Everything’s fine, thanks! I’ve been busy during the last days (or weeks) because of a new game prototype Let’s switch to PMs to keep your VFX thread clean
Really great! Any more details about that?
Hi Gaxx,
yes it is. I uploaded the electricity material function here on my page!
http://baaambooombaaam.com/?page_id=885
Feel free to download it!!
Hi all,
I need it few Runes and Symbols for few Ability Effects for a Mobile game what I am working currently.
I checked some good references here in Pinterest, so I figure out, thats would be something to make in procedual way.
This was my references!
I started with this here…
…and later I did a SubstancePlayer version out of that.
Awesome stuff! The cloak feels really cohesive and came out great!
Hello, can you tell me the effect of using only one model and one material? Or multiple models with the same material?
English is not good. I can only use the computer to translate
Hello, can you tell me the effect of using only one model and one material? Or multiple models with the same material?
English is not good. I can only use the computer to translate:sweat_smile:
Hi all,
I am working on this Melting Tool which is keeping the Vertex Order.
The idea was to do small Melting Effect’s without to drive in a simulation.
Should be something fast and not so much performance heavy.
A soon I fixed some points I will make the tool public and I will share it here in the forum.
If you have any questions or feedback feel free!
Cheers Emre
Hi, here new a update about my Houdini “Melting Mesh” tool.
I am working on more friendly usability , and I on new functions like collision and to have more control about the behavior of the melting.
More control about the mesh self.
This was my topics for the last days, I hope you will like it.
Any feedback’s and ideas always welcome!
I am still fixing some points, with the hope to make public soon!
Here some screenshots after the export from Houdini to Unreal 4 and from Houdini viewport.
Cheers Emre.