Archies Sketchbook. Feedback and comments welcome


#1

Allo,

Rather than constantly spam the forum with every new piece of work I create I thought it would be better to compile my work into a single post. Im currently working on a water shader which can be seen below. The concept behind it is that it is deep lake water that has a gust of wind blowing against it. Any feedback or criticism is welcome. :slight_smile:

Still somethings I need to work out. It was a revision of a previous shader I had created which I decided to change based on feedback. The previous shader can be see n at 43 seconds in the link below. Hopefully there is a noticeable improvement. This link also contains a collection of my previous work. :slight_smile:

Again, all comments and feedback welcome.

Thanks guys


#2

Added to the water shader. Changed the normal sizes and the speed of which they are moving at as well as lowering down their displacement. Hopefully it’s resulted in a better look.


#3

Back learning and making VFX again after a short break. Experimented making a projectile with Unity and the shader graph. Still very basic stuff but hopefully I’m making some progress. Feedback is always welcome. :slight_smile:


#4

I like the movement, goodjob ! Maybe try to dissolve the gradient from the projectile in a more non symmetrical way, I think this will change alot :smiley:


#5

Thanks for you feedback :slight_smile: By the gradient do you mean the rotating trails?


#6

For this next effect i took something that had been created by someone else and used it as a template and tried to recreate the effect inside another game engine.

The link below is a rather cool effect created in Unreal by forum local @Wyvery :

With his permission, i set off to create something similar to what he had created but instead of using Unreal I created the effect in Unity using a combination of Shader Graph and Shuriken. Below is the result:

I believe my attempt is lacking some of the complexities that Wyvery managed to achieve but I learned a hell of a lot using his work as a template. So many thanks for your help :slight_smile:

As always feedback and comments welcome. :slight_smile: