Apiotrw: Sketch #26 Vertex Offset

Hi,

I want to make a super simple crowd “sim” all in one material.

First test:

(all one mesh, one material, no textures, used Vertex Colors, UV0, UV1)

crowd%20test

Resources:

Basemesh from Polycount Wiki (File:Basemesh arshlevon shoes.obj - polycount)
Got inspired by this tutorial: youtube.com/watch?v=xWq-ZPMhai8 (Animating huge crowds in Blender - Lazy Tutorials)

Breakdown:

Vertex Color: Gradient on the arms and legs
UV0: To differentiate between the left and right side
UV1: Direction

Also fun mistake that happend while making this:

ezgif-1-c29ffa045e81

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