I want to make a super simple crowd “sim” all in one material.
(all one mesh, one material, no textures, used Vertex Colors, UV0, UV1)
Basemesh from Polycount Wiki (http://wiki.polycount.com/wiki/File:Basemesh_arshlevon_shoes.obj)
Got inspired by this tutorial: youtube.com/watch?v=xWq-ZPMhai8 (Animating huge crowds in Blender - Lazy Tutorials)
Vertex Color: Gradient on the arms and legs
UV0: To differentiate between the left and right side
Also fun mistake that happend while making this: