Hi,
I want to make a super simple crowd “sim” all in one material.
First test:
(all one mesh, one material, no textures, used Vertex Colors, UV0, UV1)
Resources:
Basemesh from Polycount Wiki (File:Basemesh arshlevon shoes.obj - polycount)
Got inspired by this tutorial: youtube.com/watch?v=xWq-ZPMhai8 (Animating huge crowds in Blender - Lazy Tutorials)
Breakdown:
Vertex Color: Gradient on the arms and legs
UV0: To differentiate between the left and right side
UV1: Direction
Also fun mistake that happend while making this: