I made an update to my AOE Effect and I used things I learned with VFXA I would like to make a change and I welcome for ideas and feedback
here it is https://youtu.be/JZTRq97MAmw
hello,
could you explain more your thoughts on what you are trying to make?
From the techincal side, I could see some room for improvments.
1:This center cylinder could use a fresnel shader or adjustment to the alphas to have this faded edge.
2: I’m not sure what the two larger “corkscrew” peice are doing, but they could use some help “fading out”, as right now they “pop” away.
Hello Drewgoheen,
So sorry for the late response,i was only trying to make a better AOE compared to my first one in Unity and so I wanted to know ideas about AOE’s impact.
I watched this " Unity VFX Graph - Vertical Beam Attack Tutorial (youtube. com)" I saw the fresnel shader he used to make the Beam Attack and he used many layers to make them beam, I had to try it before and it was looking overlapping(ordering of vfx) mesh