AOE simple Effect

I made an update to my AOE Effect and I used things I learned with VFXA I would like to make a change and I welcome for ideas and feedback
here it is


could you explain more your thoughts on what you are trying to make?

From the techincal side, I could see some room for improvments.

1:This center cylinder could use a fresnel shader or adjustment to the alphas to have this faded edge.

2: I’m not sure what the two larger “corkscrew” peice are doing, but they could use some help “fading out”, as right now they “pop” away.

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Hello Drewgoheen,
So sorry for the late response,i was only trying to make a better AOE compared to my first one in Unity and so I wanted to know ideas about AOE’s impact.
I watched this " Unity VFX Graph - Vertical Beam Attack Tutorial (youtube. com)" I saw the fresnel shader he used to make the Beam Attack and he used many layers to make them beam, I had to try it before and it was looking overlapping(ordering of vfx) mesh