I iterated on my hologram. Most notable differences are that I removed the fresnel on the bubble since I didn’t think it looked much like a projection with that. I also added a plane with some rings, marking out the planets orbits.
Also ever since I saw Living Particles I wanted to try making something like that, so given this particular challenge I took the opportunity to play around with that when creating the floor.
I’m using a spheremask around the hologram and around the player in order to keep the floor leveled beneth those points. The floor is just one big mesh and in order to displace every hexagon in unison rather than per vertex I painted out pivot points per hexagon in Houdini and use that in my mask.
Incidentally I’ve been meaning to do something with custom painted pivot points for some time now so that was also a reason for doing this!
Below is a representation of the vertex colored pivot points.