Hi everyone, thought I show some work I do in my spare time for fun. I’d love to hear some feedback, as I’d like to improve and get some stuff on my portfolio
A quick, flashy explosion
An effect inspired by Blazblue
A big fire explosion
An attack for an ice creature
I am working on a system to procedurally pump out stylized meshes that can be used with a cel shader in Unreal for various effects. There’s still a lot of stuff to finish and my tool isn’t really ready, but this is sort of the result I am going for
Let me know what you guys think, happy to hear feedback!