I’m controlling the distance of the parts of the box with a dynamic parameter. I’ve also started to create the final particle system. I’ve change the way the lighting renders. Previously it was a ribbon, now its a static mesh with the same texture.
I wanted to add a little of extra movement to the parts of the box when it’s getting charged. I used pivot painter tool too with a little extra code in the shader to rotate the parts.
This was the testing material with a sine function.
The next step will be to create the flipbooks for the lighting.