Hi, I’m Anna. I’ve been in this forum for a while, but I’ve never done one of these… and I think it’s time.
My first idea was to redo from scratch and old lot box effect, but then… I think I prefer to try something new. So I’ll be doing a “funny” loot box.
Idea
The idea is to have a cartoon, surprise and prank loot box. Inside there will be a boxing glove that will pop out with confetti and finally break the camera screen.
Sketch
Forgive me for my poor drawing skills (still like a like a 5 year old)
I’ve been thinking more about the effect, and since I don’t have magic I was wondering how to approach this. I’m going to add effects to the feeling of movement and emotions, like traditional 2D. I’ve updated the references (first post, to keep everything organized).
For now, I have a blocking scene:
Model of the box. For the glove I’m using these one.
Confetti blocking effect.
Basic scene in Unreal set up: I’m using physics to add a force to the top part for now, because it was faster.
The next step is to create basic bones for the box and create the animations (cast and open box).
Model and Texturing of the box are done. Also the rig. I’m not an animator so I knew it was going to be hard for me. Getting the spring to work with bones has been challenging because of deformations. I tried different methods, but I’m using a driver in the end (using this tutorial).
There is a lot of room for improvement in the animation, but for now I want to work on the effects.
The next step is importing into Unreal, and doing the particle systems.
I thought I would have more time to do this sketch. The animation part was challenging as I’m not an animator, and I feel that a lot of improvement can be done with stretching and tumbling the box while charging. As for the effects, I couldn’t spend as much time as I wanted. I haven’t worked with flipbooks too much, so this has been a learning experience. Overall, I think it’s something with potential, but far to be impressive.