I’d like to pick your brains regarding animated mesh workflow in Unity when used in conjunction with particle systems for VFX.
It is my understanding that a rig and animator component are involved but what about when it comes to actually working on the effect? Is there a way to preview particles and a mesh animation all at once or is the only way to go into Play mode to have the animation play out?
Reason I ask is because AFAIK there’s not an easy way of previewing animated meshes together with particles all part of the same system. I also think some basic scripting is also necessary to set up the animated mesh triggering, right? To be able to loop it again and again.
I know it’s a bit of a strange question, I was just wondering if anyone knows of a straightforward way.