First post here on RT VFX and figured I’d jump in on the challenge at the very last moment!
I’ve been working on a pool shader in unity the last week, so I’m trying to convert it to work as a river.
I’ve talked a little about making this on my blog if anyone is interested.
Used my lunch break to make a really quick river model. If I have time I’ll make something better but the clock is ticking!
Some WIP shots of the shader here.
welcome to the forum! the poolshader looks nice looking forward seeing what you’re going for!
Added a blur and brighter details to the texture, some colour variation to the main body and normals, as well as some edits to the fresnel.
I got a suggestion to make it look like “anime water” so decided to give that look a go!
very nice! if you distortion your uvs a little bit with a big/soft gray scale texture, you can get a bit more wobbly-motion to the water-pattern. could add a nice touch.
Thanks! Great idea, added it this morning in a rush before work.
Was hoping to get some more done but almost the deadline so going to grab a decent video at work today and call it there. Next time I’ll join with some time to spare I think…
this adds a lot. hm … is it possible that your distortion-texture is compressed? you can try to set it to vector…thingie…this setting where the texture does NOT get compressed but and use a very small size (e.g. 128x128) to get smoother distortion without any artefacts. but i might be wrong here. looks great though!
Final result! A lot I still want to do on it but I’ll do that after the sketch challenge is over.
@simonschreibt Have imported uncompressed and its a little better, but still a tad funky. Did some not great quick edits to the texture at a fairly low res which hasn’t helped. Reckon I’ll do new textures for it in the future and look at compression properly then. Thanks for the advice!
Hehe, I really like your “anime water shader” - looks pretty cool