I have a default Surface shader in Amplify and I’m having issues with the alpha as you can see below:
On some computers it looks ok (the only common denominator I could find was that those are Windows with Nvidia cards, and this computer is a Mac with a Radeon AMD. Building for Android devices also shows this problem. This is my current setup, which is rather vanilla.
As an added note, if I assign the model the defaul Unlit/Transparent shader it shows like this:
Thank you in advance!