I’m still a beginner in this whole vfx business and was wondering if you guys could help me with a problem.
I’m trying to pull an Alpha Blend + Additive shader in Unity (using Amplify, I have no knowledge of shader coding as of now). Jean Moreno’s shader does what I’m looking for:
The problem is that I need to assign it an alpha channel directly from the texture:
I don’t want to change the texture settings to have an alpha channel, and I was wondering if there was a way to make a shader that takes the black and white from the image and automatically transform it into the alpha channel.
I attempted to do this in Amplify to no avail, it successfully makes the alpha blend, but never makes the additve pass, what am I missing?:
Thanks in advance!