Ali's Sketchbook (⚙️)

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Yellow wizards, welcome to my VFX sketchbook. I’ve been dabbling in game development for bit and ended up falling into the VFX rabbit hole. Now I’m here since some of my stuff is presentable.

FAQ

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A water ball! I heavily referenced @Chipster’s Mizuchi Shield to make it. Mine uses raymarching though since I’m too lazy to prepare a mesh.

Main: SDF Sphere + Twist Deformation + Scrolling 3D Cellular Noise Deformation + Colour-mapped to grayscaled normal. + Fresnel Overlay + Slight Posterization
Ground: SDF Square drawn on the inside face of a flattened cone + Scrolling 2D Cellular Noise + Smoothstep Feathering + Posterization

What's the rundown?

I’m Ali, a self-taught noob (for now). I make my stuff in Godot. My main project is an over scoped nightmare. Feel free to ask questions. Feel free to leave feedback also!

I plan to post anything cool I make here alongside a poor description of how I made it to hopefully convert people to the light (Godot) :triumph:

socials:
youtube
bsky

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