I’m trying to achieve an effect similar to unity’s default line renderer using VFX Graph’s billboard particles.
I want to align my quad with some axis (e.g. z axis in the picture) while still facing the camera. I’ve tested all possible options in the orient modifier but none seem to give the desired effect.
Is there any way to do that?
Hi Rain. If you’re using particle, in renderer you can choose “local” in Render Alignment then adjust rotation. Sorry for my poor Eng
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Thank you! Turns out I had weird scaling (and rotation) on the particle object, so I missed that option.