Final visualization utilizing alembic fluid caches and a lot of other stuff. I used Maya Bifrost for the splashes. OpenVDB for the mesh simplification. Had to get poly counts down to around 20k an asset. Blend shapes are used for the main ripples and a particle system of rain thrown on top of all that. Camera movement, overall motion of the visuals, post processing, all aspects are driven by the audio. Unity does all the visuals while audio analysis is done in Cycling’74 Max/MSP.
Enjoy and I’m happy to get any feedback, thoughts, or suggestions.