Aimy's FX Sketchbook

Hellow!! :hatched_chick:

Finally decided to start posting here!!

Soo, to start this off, I just got my BSc in Software Engineering last month and have been creating 3D stuff/ Digital Drawing from time to time since I left high school, that was about 6 years ago. Though I went a bit off road from an Art path, as a massive gamer I have always wanted to create cool games (every gamer’s dream lol). :space_invader:

Fast forward to now, I just wanted to stop doing SE for life and do the thing I always loved doing, which is game development. But as I tapped into different departments of game development I was intrigued by RT-VFX as it aligned with the disciplines I already had. So, at last I’m here, hoping to get better with my craft. :bug:

Once again, I’m really glad to be in this amazing community and I’m gonna be dumping my work here so please feel free to give any constructive criticism as it will help me glow up big time!!

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VFX PORTFOLIO #001

Stylized Great-Hammer Attack VFX

High Quality Demonstration:

Detailed Breakdown:
https://www.artstation.com/artwork/eRBeRw

This is my 1st portfolio piece I’ve done after learning Real-Time VFX for about 3 months. I’ve been playing Hades II for the past couple of weeks and was really inspired by its art style. So, to test out my VFX skills, I decided to make a Great-Hammer Attack like the one in the game, but with my own little touches. It’s safe to say that doing this effect in Niagara in UE5 was a bit of a challenge and I had to figure out a lot of things I didn’t know to make the effect I had in mind. And it’s also safe to say that I’m more than happy how it turned out to be. The final effect was even better than I hoped to archive. :chipmunk: