Adrien "Nascaa" Pietras : Sketch #25 Root


#1

Hi !

Here is my very first entry in the RTVFX Challenges and I’m glad to “meet” you !
My Name is Adrien and I’m a French VFX artist since 3 years now.

For this Sketch #25, I choose the Root effect.

I don’t have a lot of stuff for you at this time but I planed to make a Dark fantasy effect inspired by the manga Berserk. It wiil be a rotten/corrupted/dead ground with many arms who wants to catch the player body to pull the character in their dead world.

you can watch my first WIP of an animation of those arms, made in 3ds max.

I hope you enjoy the idea ! :grin:

If you have any advices, it will be a pleasure for me to read them.
I’m excited to show further WIP !

my Last Wip


#2

Hi everyone.
A small update.
I made 3 differents animations and made a intersection fade Shader.
This is a quick preview in Unity.

I tried to make a cone shape but it’s not easy…
Still a lot of work to do but the idea is here.


#3

Hey !
Here are some adjustment I made about the animation.
I started to add my “dead ground” and just added a particle system. The idea is to make an effect like Silent Hill (the first movie), when the alarm ring and every start to rot.

It starts to look cool but it’s realy far away of what I want.
Thx @HAlis for his VFX Master Shader tutorial !
Still open to advices :wink:


#4

New Update !
I wanna make something more wierd and trash so I added a plane with veins animated with the material.
I made it with Amplify Shader Editor and here is how it works :

With some particles I wanna make an effect like the ground is burning, it’s disolving.
Then it’s my last Version for the moment


#5

Update !
I added more particles to give more impact to the FX and and also added bubble to reinforce the Rotten effect.


#6

I’m really enjoying seeing this develop but one thing that stands out is that you have several black clumps on one particle rather than one clump per particle. You can see quite clearly that they’re all rotating as one, maybe do more individual bits rather than a sheet?


#7

I understand what you are saying and I agree with you. I wanna make something like a big piece of ground who fly away and burn but in my case it’s too exaggerated.
I will try with smaller particle.


#8

To be precise, it’s these things I’m talking about:

Capture

They are one particle, it should be one per blob :slight_smile:


#9

Oh OK! I see! I will do something! :slight_smile: