I’m having some trouble getting good saturation in my FX. So far I’ve been overlapping two particles (one additive and one alpha) to get the desired range. I believe I read somewhere that Diablo used “Additive Alpha Blend” for one of their lightning effects.
The problem I run into is when I need to create particles that aren’t stationary. I won’t be able to add backing’s to the additive end especially if the values are randomized. Additive becomes desaturated and bright, while alpha blended is too opaque but won’t be bright if its transparent.
Does league use some form of Additive Alpha Blend? Can this setup be achieved in Unity or Unity’s ShaderForge?