I want to recreate these rings circling around the ray core.
I was told that it is somehow possible to access the remaining lifetime of a spawned particle through the shader. Which is what I am trying to do now. But I can’t find any clues to start.
The worst thing is that it seems so basic that it should be easily doable.
One post I found said that it’s not possible to do that within Shader forge but I can’t imagine that to be the case.
In summary, I need a way to tell the shader to animate according to the lifetime it has left.
So that every instance of the particle would behave differently based on its individual lifetime given by the system.
Anyone got a clue?