Alright, here’s the 1st step that i started working on:
The ribbons of concentration:
I’m using cool dynamic ribbons. https://imgur.com/Xd6x063
There are two ribbon renderers that I’m using to generate this effect, and they are crossed with each other depending on the movement of a “Mother particle” https://imgur.com/c6DEpmZ
I didn’t use any meshes doing these, and I’m using an atlas of texture that I also scroll across these ribbons, (I also need to polish this at a later step)
Summary
This also means that I can have these generated depending on physics.
In the example below, I’m using physics along with different strengths of turbulence! https://imgur.com/Ew4wWKk
One question though, how do you give the ribbons that type of movement? i was sure you were using meshes, i tried using the Velocity/Life module with ribbons before and it kinda did something like this, but this is way better
Here’s an update!
I was a bit occupied recently, and I still want to finish this.
I thought it didn’t portray what I wanted it to. so I gave it a remake!
Lemme know your thoughts
@badmishka, @orlandorisca
I’ll give a breakdown of the effect. when I finish it.
Who else would like a breakdown? I can make a tutorial for this depending on the poll numbers!