Unity VFX Tutorials - Basic

Glad you liked it! :smiley:

If I remember correctly, I had two cameras: one on depth -1 and one on depth 0. The 0 would render everything that would be “above” the tunnel, and the -1 would render the tunnel itself. That way, it’d appear as if the tunnel was above the rest, and most importantly, the ground. :slight_smile:
The way that works is simply by attributing Layers to the particle systems, then setting the culling mask accordingly on each camera.

As for the neon style, that’s a style I’m going for. I could remove all glows and post process, but… well I just kinda like it. :sweat_smile: