[UE; Niagara] Animating particles after System Deactivation

Excellent! Thanks for sharing!

I wish I could think of the effect I needed the extra features for, but at the moment I can not. So yes they are pretty niche haha.

My ‘most often’ used case is probably magic beams and such at the moment, in which case, more often than not emitter stage would be fine, though I do think you can create a little more interesting ‘fizzle out’ animation per particle (that noone will notice apart from me…).
The next on my list would be single particle emitters, so I doubt there’s any difference between emitter/particle stage. Though I never had to look that deep into it… so who knows?

In any case, supporting emitter/system wide use is a clear winner in my eyes! Good points!

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Oh Im really glad you added those extra things. They helped out quite a lot to process what are my personal needs for a system like that and got me experimenting!
Hmm ye there might be some cool per particle behaviours potentially! I was thinking that maybe if it’s per system/emitter you can still add some particle random value or something if you want it behave kind of per particle, but dunno how that would work. In my case the systems I was using this with commercially, were quite chonky so it was already getting sometimes to unreasonable amounts of particles too :smiley:
But it’s amazing how well you thought up entire thing. It was really convenient to use and made it so much easier for me <3

Thank you for your additions! They help simplify things a lot and also makes it much easier for me personally to digest lol. Huge props to @Guraoz, it’s amazing how this isn’t a built-in feature with how often I’ve been using it since discovering this thread.

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