Hey !
As promise, this is a little Breakdown for the curious one ! Nothing really revolutionnary I guess, but when I was a beginner, I was a lover on all the breakdown of behind the magic !
So here we go :
This is the final version of the effect.
You can find here the flames alone.
And for those who wondered, this is the flame with only 1 particle per second (actual rate is about 10 particle per second).
As you can see, all flame have random lifetime, and you can see more about the dissolve effect.
Then, I add a little flickered light in order to give more depth on the effect, with the mesh and the environment around.

After that, I add three differents types of embers : the ones which always go up, and two different intensity of bursting ones.
And finaly, the smoke effect, which is basically the same technic as the flames, but with a bigger lifetime and a different timing of the dissolution.

You can see here a view taking a bit farther, to see how the smoke disappear.
And voilĂ , hope you enjoy !
Tell me if you have any question about it ! ![]()