Shannon McSheehan - LoL FX + Knowledge Share

Hey Max

Nothing too fancy, just scrolling textures and UV trickery :slight_smile:

I have 5 groups for the gem:
1 Gem geometry (texture was screen space bound so I don’t have to have a differently UV’d version of the same geometry)
1 Gem sheen geometry
1 Quad to fake the glow
1 group for the little tiny rainbow sparkles
1 distortion to add a little oomph to the spawn in (you can’t really see it in the gif against the grey background though haha)

Taric_Crystal

  • Once you have the shape you want, automatic map it to get all of your UV’s laid out.
  • Select them all and cut the edge, this will make each face have it’s own separate UV shard
  • Select the shards and shrink them (like the little black UV shards in the gif to the left)
  • You can space the UV’s out over the UV grid in any order. I liked to keep mine in somewhat linear.
  • I pushed mine up and down depending on what color range I wanted. You can see the VERY small color texture with varying rainbow shades.

The top silhouette of the gem is pretty uniform, so I painted a blury ^ shape to fake a glow that wouldn’t cover too much of the champion.

2018-07-25_18-39-27

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