Shannon McSheehan - LoL FX + Knowledge Share

@Torbach @woailuoku I should have posted my results when I asked about this 2 weeks ago, as it took me a little brain racking as well.

Use the UV or color over trail, in stretch mode, to control the dissolve.
Here’s my settings, shader, and results:

Particle trail settings
ParticleTrail

Or
Default trail settings
TrailSettings

Shader- can use UV or vertex color

UV or Color over trail results
Trail_UV-LifeColor

Final Result using @ShannonBerke textures
TrailExample

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