Official VFX Sketch #20: One Circle Texture

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#22

Letโ€™s create a MASTER SHADER :smiling_imp::smiling_imp::smiling_imp::smiling_imp::smiling_imp:


#23

It would be interesting, I will totally participate in this one!


#24

I like how the circle texture is optional even thought its the topic :slight_smile:

I can recommend getting inspiration from ShaderToy for this challenge. Tons of cool math shaders there

I like the topic! Textures are overrated and sampling them is expensive anyway, good luck all!


#25

I already implemented the Superformula in my favorite engine, which basically means I got a lot of different math shapes. Isnโ€™t that cheating? :thinking:
Here is video of a few shapes you can get with the formula


#26

That should be fair game. We donโ€™t allow pre-existing assets to be used but it gets hazy where extensive shader math lays in those terms.

Itโ€™s a learning platform meant to push our own limts, try new things, or just make cool things and share with others. A bunch of shader math creating custom shapes sounds pretty cool to me! Excited to see what else people come up with!


#27

Yup, the size of the texture/circle doesnโ€™t matter. At some point I imagine diminishing returns but itโ€™s really up to you!


#28

Sounds interesting. Iโ€™ve never been into any challange like this, only in Unreal Game Jams, so I think Iโ€™ll give this a shot.