Niagara chain physics and collision on permanent particles

Yes, I eventually wrote a custom SDF collision module with Query Mesh DF GPU, tried to keep it as simple as possible. It’s nowhere as precise as Epic’s collision module (the usual DF resolution issue), at least my own module no longer kills the particle. I can live with this happily right now. :smiley:

Next step would be attempting a chain system with 2 anchors instead of 1.

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