Hey Niels, took another look at this and once again it was very helpful! Thank you for posting it! I was just wondering if you could point me in the right direction of attaching beams to the particles like in one of your examples? Creating a bunch of individual beams instead of one that connects all the particles spawned, for example.
Excuse me. I have a question about “Here is a pastebin to the raw code of the module, you can past this inside of your module editor and it will convert it to nodes”
How should I paste it? I pasted it into the module, but there was no response.
hmm, should just work with ctrl-v while in an empty module.
Maybe the engine versions are too far apart at this point. It was originally meant for 4.25
Yes, thank you very much for your reply. It worked when I switched to version 4.25. That’s great!
Quick question, is there a way to add in a secondary radius where particles do not spawn?
For example, we have a main large sphere where particles spawn from. Let’s say 500 as it’s default radius Could I place a secondary smaller sphere radius of like, 200, inside of it where particles cannot spawn at all?
Yes, after doing the trace, you can subtract the original location from “collision pos world”, get the length of the result and compare that with the radius you’re looking for. If it’s too small, you save that bool somewhere and then use it in step 5 together with collision valid to remove that particle.
Thanks man! Appreciate it a ton.