New polish pass, with added text at the end
The fun thing is that the text is directly editable in engine since it’s Text sampling, it’s not mesh based at all but directly sampling string values:
I created a SpawnOnText template that just takes in a text and a character count, and spawns particles on top on this text:
Basically, it works in two steps.
First, sample the text data (strings) which will output a 8-bit ASCII code. Each returned integer of this code represents a character in the ASCII table, for example the character “H” is number 72.
From there, there is remapping to convert this into a atlas ID that corresponds to the letter in this texture:
So we just matched letters from a string data to a subUV inside a texture, so for second step we can just directly sample this texture to spawn our particles where text is showing: