Most common / Bread & Butter Shaders and Materials "techniques"?

perfect example, aura energy shields or magical shielding - the fresnel would be inverted and used additively to apply gradients that work around the geo

here I put some noise wisps on the previous examples
matcap_07
wrap trails, maybe darken the edges a bit and it’s almost there

water and lava are hobby work inspired by… not used for anything like a game or scene

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