Most common / Bread & Butter Shaders and Materials "techniques"?

Distortion would be the last of the basic shader techniques - channel from -1 to +1 added to UV’s that causes the texture to wobble

A good showcase I found that shows it used for flow mapping

Bloom i’d leave out, though it is the ‘make awesome post-process’ button not all teams support it due to hardware (mobile obviously)

pre-multiplied blend mode …might be the only other ‘trick’ I’d suggest all RTVFX artist are comfortable using or at least understanding

tinting I didn’t consider to be an unknown, same for Hue shifting, gradient remapping/ LUTs (look up table)

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