Distortion would be the last of the basic shader techniques - channel from -1 to +1 added to UV’s that causes the texture to wobble
A good showcase I found that shows it used for flow mapping
Bloom i’d leave out, though it is the ‘make awesome post-process’ button not all teams support it due to hardware (mobile obviously)
tinting I didn’t consider to be an unknown, same for Hue shifting, gradient remapping/ LUTs (look up table)