Oh! …
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… Ohhhhh. Well then no, no you didn’t quit your dream job @Keyserito, you just found you had bigger dreams.
Since you have “over twelve years” of experience, then I say work with that - or rather - reflect on that. It’s a rather classic concept; “When I started, what would have been useful to know?” Tricks or techniques for efficiency? Iterating ideas & Testing concepts? Creation under a deadline? What happens when… you’re in a rut, ya can’t seem to find a solution… and that deadline is coming? … In other words, could you teach some things that a conventional school more often then not doesn’t teach? Make a beginners course for folks who are thinking about getting/pursuing a real-time job? Pull back that curtain a touch and save folks from the “idea” that has been sold. That’s how I think you may be able to differentiate yourself from other places to learn… whatever a skill.
And! While I’m blurting out ideas, I’d make such a beginner course free. It would not only set an idea of direction, for lack of a better phrase, but would/could show off what a paid course may look like as well. I can say with experience I’ve purchased a course where the way said course was taught didn’t jive… uh… didn’t connect with me. The way this person taught was not good for me. Was able to refund, but it would have been nice to know before hand all the same. So I’m thinking in this concept I’m pitch’n, two birds one stone, ya know?
As for content for folks who have a touch more knowhow on what this industry actually is, well… I don’t know. Here, I’ll throw in some of my frustrations I’ve found along the way in the hopes you could parse SOMETHING teachable. If not, well, then at least y’all get a good laugh . For me, (excepting computer issues that no matter how hard I try I just apparently can’t seem to escape,) I at this point find myself currently stuck in this weird gray of newb, hobbyist, overly ambitious fanboy, noob again for good measure, who through some hodge podge of knowledge KINDA knows what he’s talking about at this point. I can talk to y’all and decipher the jargon to a certain point. I’ve had some lovely conversations. Which is PROGRESS! Before I started this path, all I really knew about was flip books! … but when it comes to doing it though? I just get lost in all the processes & techno-jiggery THAT KEEPS EVOLVING, and I get lost in my ambitions. I just can’t seem to find a steady workflow and keep a level head… a professional mindset. At least, what I think one would be, anyway. Plus I’m always going - “Oh how can I make this better”, when it may already be good or might not need what I’m adding. In speaking to @Drew about this (which I hope he doesn’t mind me quoteing, as these are (expectedly) good quotes)…
“Being so passionate about the entirety of VFX and graphics is a blessing and a curse: it’s how you push the boundaries and learn, and it can also be scattering and at times, demoralizing.” … In a perfect world, we’d all have a producer sitting next to us keeping us on track.
SO… what do you do about that on your own!? Is there anything you can do? I presume I’m not the only one who has these moments, so what can we do to solve that?
Then there is one more thing. There always seems to be some button ya need to click that’s hidden within two steps of some…
...Example... (* Psst * Click the Arrow)
..Like..
…THIS! YOU FOUND IT! It’s that option you’ve been looking for within the last X timeframe!
While I suppose that’s just knowing your tools, which I presume takes time, such things cause me speculative concern. The way I hear it, Unreal is far better documented then most in-house engines. Sometimes I wonder… if I get a job which uses an in house engine, how quickly will I be able to learn what I need to learn. I want to do good work, but…
¯\(ツ)/¯
Don’t know if that helps at all, or if you’ll be able to parse some lessons out from all that, but hey! Godspeed on your next adventure @Keyserito ! I’m root’n for ya.