Learning R-VFX on the Internet | A Tutorial Rant

Where in the 'ell was advice like this a few months ago. Oh man, that’s a huge weight. This is exactly the type of thing I’ve been looking for. As I’ve mentioned recently, all I have to go off of is the work of experts. I didn’t know how far to go, so I said - try everything! …

I did try. I mean, do you see the giant wall of text! Of course I did! I REGRET NOTHING!

…ow.

._.

All in all, I absolutely agree 100%

Not all tutorials I’ve watched are relevant to video game devs. Sometimes I’m just trying to figure out how to do something, because it’s what I have. Such as simulations in 3ds Max, not Fume FX, just Max. I’ve also tried in Houdini, but I don’t own that so that’s another thing. That means I’m looking where ever I can find that data, risks and all. Default Max isn’t exactly an industry standard for simulations, that would be Maya or the plug in. I’ve been trying to make things happen with what I have.

Having said that, to bring this full circle, based on what you say I did push my self farther then I should have at this time.

Thank you