MartinRomero

MartinRomero

My name is Martin LaLand Romero and as a visual effects artist, I have worked for video games and film the past 7 years. My projects included several game titles and shorts, a 3D TV series, and game cinematics. My main focus is designing lifelike particle effects using proprietary engines and 3D applications. I have created special effects such as explosions, smoke, clouds, liquid, fire, cloth, debris and rigid bodies simulation. I often use photo realistic texturing and lighting to bring my particles to life.